The song of Aldor has three verses to be sung.

Much the same as any well-structured piece, whether presented by royal bard or tavern drunk, the verses flow chronologically. Each verse represents an Age of approximately one thousand years. Within them, there is life and death, love and hate, heroes, villains, and those in between.

The ending of each Age and dawning of the new is preceded by either great victory or great calamity. The end of the First Age was marked with the coming of the fae. Prior to their intrusion into the Realm of Man, the land of Aldor had not known of magic. After its introduction, the world of man was never the same. Some say that it was for the better; others, for the worse. Only time will tell…

The Second Age was known as the golden age. With magic came progress. With progress came abundance. With abundance came greed and the desire for power. The faerie, who had at one time been looked upon as man’s saviors, had now taken on the role of overlords. Magic had become so prevalent and its uses so common that the unthinkable started to take form. Humans were being born with innate magical gifts, abilities that had only previously been attained by those trained in the art of transferals, crystals that had been brought over from the Realm of Fae.

With this new revelation came the founding of the first Wizard Order and the eventual rebellion that led to the Faerie Wars and the driving of the fae from the realm of man. The breach between realms was sealed, and Aldor prospered. Greed, however, was not a trait exclusive to the fae. A few of the more powerful wizards, including the First Wizard himself, Aerodyne, began to pick up where the faeries had left off. They believed their power gave them the right to rule.

Mankind was divided into two groups: those with magic called the ven’ae, and those without magic called the jun’ri. The jun’ri quickly became subservient to the ven’ae, and they found themselves forced into serfdom and bondage. The new class division caused a further dividing of the wielders. There were those who believed that no one should have authority over another merely because they were born with or without magic. A rebellion started to form within the wielder and wizard ranks.

Those wizards following Aerodyne delved further and further into the darker side of magic. They began experimenting in ways that even the fae dared not as they looked for ways to suppress their fellow wielders.

The end of the Second Age was wrought with violence as one sect of wielders and wizards fought against the other in what has been termed as the Great Wizard Wars. Aerodyne and his followers were eventually defeated, but not before they had shed themselves of their corporeal forms. They were imprisoned deep underground within the Pits of Aran’gal, in a place known in the ancient tongue as The Tomb of the Abandoned: Taerin nu’Cyllian. There they would remain, locked away for as long as the magic holding them in place endured.

After the Wizard Wars, Aldor was left in ruin. The jun’ri rose up and with the use of faerie collars called durmas, giving them the ability to suppress a wielder’s gifts, they found a way to control the wielder population. The White Tower, which had been the seat of power for Aerodyne, was used instead as a way to purge magic from the land.

The dawn of the Third Age was known as the Great Purge. Wielders were collared. Their magic, along with their lives in many cases, were ripped from them. During this time, High King Tollin divided Aldor into five provinces in order to keep the land from falling under another tyrannical rule. Those kingdoms are Elondria, Cylmar, Keldor, Sidara, and Briston.

For a thousand years, the jun’ri have ruled and the ven’ae have remained hidden. Those born with gifts struggle every day to keep them so.

The end of the Third Age is approaching and the winds of change are blowing once more. Magic is on the rise. Those that seek to exploit it, as well as those that seek to defend it, will once again be forced to stand and fight for what they believe is right.

The last verse has yet to be sung . . .

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5 Comments

  1. Peter Wiebe

    The map looks great, but its the history that I love. Awesome!

    Reply
    • Michael Wisehart

      Yes, I believe its fundamental of epic fantasy to have a believable history constructed before, or at least during, the creation of the first book. Mine has changed a bit here and there as I have written the first two books, but I believe it is now a foundational element in my ongoing writing.

      Reply
      • Peter Wiebe

        I agree. You’ve inspired me to write The Legend of Blue as epic fantasy. I have started with the history already.

        Reply
        • Michael Wisehart

          I am adding a new Illustrated Pronunciation Guide right now as we speak. I’ll have it loaded in next couple of minutes.

          Reply
        • Michael Wisehart

          Epic Fantasy is by far my favorite to read and write.

          Reply

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